Read Polygon's E3 preview of the game here. Fun Fair, the newest level revealed for developer Honeyslugs Hohokum, has its roots in the games 2011 prototype. Hohokum is coming to PlayStation 3, PlayStation 4 and PS Vita in 2014. But for those who just want to create patterns and shapes with their snake or be enchanted by the game's quirky sounds and animations, the option is also there. For the goal-oriented, there are Trophies that can be obtained and puzzles that can be solved. Hogg is so open to different ways of playing the game that he refused to interfere during Polygon's hands-on time with it. If people find it therapeutic or relaxing, that sounds about right, but I don't really want to say this is just a therapeutic experience, either." "I don't want to be too descriptive about what our game is supposed to do or how people should play it. I think one of our biggest challenges is convincing people that it's OK to not worry about that stuff and to try to enjoy the game, to try to enjoy playing it differently to that. "When a lot of people play, they ask, 'Whats the goal? What's the objective?'" he said. The game is littered with little goals and challenges, and completionists can go through and collect every item, light every bulb and activate every contraption that can be interacted with, but none of this is by any means necessary, according to Hogg. As our snake touched the dark structures in the game, they lit up, playing notes to a song that built up as more and more of the world was brought to light. In another level of the game shown to Polygon, we flew through a dark blue world devoid of light. Medium ninja monkey: Big Ninja Pandulah (level 149: At the town centre. Small ninja monkey: Small Ninja Archer (level 84) Throughout the town. This opens up valves that players can wriggle their way into, and also starts a production line where other little nozzle-nosed creatures turn the guano into cartoonish poos. Large zombie monkey: Zombie Monkey (level 98 and level 129) Down the trapdoor in temple, you must go down the trapdoor as a monkey as you will have to go past Monkey guards (level 167). These creatures then ride on its back, sucking up yellow globs of of guano that are scattered through the world before emptying their canister packs into a chamber. The snake fluidly slithers through a whimsical world, picking up little creatures with vacuum nozzles for noses. In a new level of the game recently shown to Polygon, players control their serpent through a world inspired by the collection and processing of guano (a.k.a. I like making a game that's a little bit like that." It's not really set up to be a sport, it's quite limited in what you can do, and yet it's wonderful to do and very satisfying. "When you think about it, it's not a sport, although some people do do it competitively. I really enjoy the activity of flying those two-stringed kites where you can make loops. "The kite flying aspect of the game is very rewarding for me," said Richard Hogg, one of the developers of the game. The game doesn't have explicit goals and, according to the game's developers, like kite flying, that's the point. As the player slithers its snake-like creature through colorful and surreal worlds bursting with character and charm, the experience is therapeutic.
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